- Ongoing advances in technology requiring changes in knowledge, skills, and abilities
- Divergence between theory and practice
- Mergers and acquisitions of enterprises which tend to bring new jobs, organizational culture, and work content
- Constant environment of change, from working conditions to processes and procedures relating to organizational issues, quality, and new products or services, and requiring new competencies, duties, or work content (Valkanos & Fragoulis, 2007, p. 22).
Method |
Description |
On-the-job Training | Receives instructions on the functions of their job in their assigned workplace. |
Simulators | Teaches employees on how to operate equipment in a given context |
Role Playing | Developing interpersonal and business skills, such as decision-making, communication, conflict resolution, and solving complex problems. |
Case Study | Develops critical thinking skills to include analytical, higher-level skills, and exploring and resolving complex problems. |
Games | Develops general business and organizational principles addressing application in a variety of situations. |
Behavior Modeling | Used when learning goals are a rule and inflexible procedures. Provides skills and practice to modify and model behavior. |
In-basket Techniques | A variety of items placed in an envelope that reflects what might be found in an inbox. This activity is used to assist trainees in developing and applying their strategic and operational skills. |
- Blanchard, P. N., & Thacker, J. W. (2013). Effective training: Systems, strategies, and practices (5th ed.). Upper Saddle River, NJ: Pearson Education, Inc.
- Valkanos, E., & Fragoulis, I. (2007). Experiential learning – its place in in‐house education and training. Development and Learning in Organizations: An International Journal, 21(5), 21-23. doi:10.1108/14777280710779454